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Build for OS X
08-17-2007, 10:16 AM
Post: #31
 
good sounds like the issue is fixed. Wink
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08-17-2007, 11:05 AM
Post: #32
 
Yep Smile

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
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08-27-2007, 09:39 AM
Post: #33
 
new packages including frameworks for ogg and vobis are posted at the downloads section of cotharyus.net.

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
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09-02-2007, 06:52 PM
Post: #34
 
Updated the packages on cotharyus.net to include abs1nth's osx fix and Joe's fix for the mysterious bumps and falling through the track

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
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09-11-2007, 06:03 PM
Post: #35
 
@cotharyus

I loaded your VDrift_SVN_R1843_full Version. It shows at start Rev. 18201822 ?

It didn´t startup an PPC. After moving files from data/vdrift-data to data/ it starts.

On PPC there is no sound, only some noise.
With the AX2 there is a big problem at laguna seca !?

Is this really Rev 1843 ???
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09-11-2007, 07:29 PM
Post: #36
 
It should be, yes, however, there may be some issues with that. I'm going to upload something else either tonight or tomorrow. Stay tuned. Keep in mine, it's an SVN version - anything could happen Smile

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
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09-11-2007, 09:17 PM
Post: #37
 
Shouldn't be any problems with the AX2 at laguna seca with R1843....
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09-12-2007, 07:47 AM
Post: #38
 
looks like the symlink error is coming up again, thought that was fixed!?
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09-12-2007, 09:32 AM
Post: #39
 
Which symlink error? Is this with something you're building, or one of my builds?

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
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09-12-2007, 09:33 AM
Post: #40
 
nm, I see what you mean. I'm working on figuring out what's going on with the downloads. It almost looks like people are pulling the old file.

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
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09-14-2007, 09:28 AM
Post: #41
 
>It almost looks like people are pulling the old file.

yes, because i've just replicated your setup with the symlink and doing a release-deployment build works just fine now.

anyway since the switch from ODE-OPCODE to ODE-GIMPACT just happened, trunk could use some testing Wink
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09-14-2007, 09:56 AM
Post: #42
 
Yea, I'm going to put the files up there again soon - honestly, I have yet to have time to figure out why it's pulling old versions when I've replaced the files it's referencing with new ones.

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
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09-14-2007, 10:34 AM
Post: #43
 
Ok, pretty sure I've sorted out what was going on with the files being downloaded not being the versions I thought they should be. 1844 should be there now, and all the file sizes are checking out, so it should be ok.

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Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
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09-29-2016, 07:39 PM
Post: #44
RE: Build for OS X
How to obtain or download game?
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