Thanks for your suggestions and comments. I'll try to address some of them:
1) yes, that's just a problem with this specific release
2) we really recommend that you at least use a gamepad with dual-shock-style dual analog thumb joystick thingies. the keyboard just doesn't have enough fidelity... imagine trying to drift a real car with only a keyboard for inputs.
3) the auto tranny uses a fairly simple algorithm, and i'd recommend you turn it off and use manual shift buttons.
4) the physics could always use some improvement. the biggest issues we have at the moment is that the cars aren't really set up correctly... the brake values, for example, are much to weak for a lot of the cars (as you have noticed). we're planning to focus on a specific car for the next release to make sure all of the values make sense and it's set up for drifting. as far as 40 mph not feeling like 40 mph, try setting the field of view to a wider setting: options->display->advanced->field of view. try wide first... this should improve the feeling of speed.
5) we're planning to implement a new collision system shortly. you're right, the speedo needs to be set to the wheels... it's been on my to-do list for a while, but it keeps getting moved down. i'll try to move it back up. :-)
6) i think that's a great idea, and hopefully with the new track-editor in development, someone will be inspired to do so.
7) clutch kick is tough because with all of the shifting the clutch is engaged/disengaged at a fixed rate. we do have support for an analog clutch, but very few steering wheels have that and i'm not sure if anyone's actually tested it out yet.
8) i'm working right now on a new drawing system that, once it's done, should make adding new graphical features much easier. improved shadows are planned.
9) there are probably a couple of things causing this... first, the keyboard controls are designed to apply smooth movements, and might not countersteer fast enough. second, and probably more importantly, the cars that we have aren't tuned well and in most cases aren't set up at all for drifting... which is a problem in a game that's supposed to be all about drifting!
Anyway, thanks for the feedback and hopefully you'll hang around and help us as we focus on a single car and try to tweak it so it actually drifts well!
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