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Bullet 2.66 - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Bullet 2.66 (/showthread.php?tid=913) |
Bullet 2.66 - thelusiv - 02-23-2008 It seems like Bullet 2.66 works pretty well for me. Joe said he had tried it and had success as well. I'm going to check in the bullet-2.66 directory I added and update the build so that 2.66 is required. Make sure you build this again with Jam if you're working from the VDrift SVN sources. edit: checked in SVN r1954. - joevenzon - 02-23-2008 Works for me. Let's remove 2.64. - thelusiv - 02-24-2008 Alright bullet-2.64 has been removed. - cologne - 02-27-2008 Please explain i think bullet and vamos does the same. Does bullet completly replace vamos or ... ? - joevenzon - 02-27-2008 Vamos does the car physics, bullet just does collision detection. Bullet can do more complicated physics, but all we're using it for is the collision detection. - aegidian - 02-28-2008 What's the priority on using bullet for car/car collisions? It would seem to be important for racing/multiplayer. - joevenzon - 02-28-2008 I just added it to the issues list as medium priority, the same priority as a rewrite of the multiplayer code to ... well, to work. http://code.google.com/p/vdrift/issues/detail?id=59 |