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Bullet 2.66 - Printable Version

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Bullet 2.66 - thelusiv - 02-23-2008

It seems like Bullet 2.66 works pretty well for me. Joe said he had tried it and had success as well. I'm going to check in the bullet-2.66 directory I added and update the build so that 2.66 is required. Make sure you build this again with Jam if you're working from the VDrift SVN sources.

edit: checked in SVN r1954.


- joevenzon - 02-23-2008

Works for me. Let's remove 2.64.


- thelusiv - 02-24-2008

Alright bullet-2.64 has been removed.


- cologne - 02-27-2008

Please explain i think bullet and vamos does the same. Does bullet completly replace vamos or ... ?


- joevenzon - 02-27-2008

Vamos does the car physics, bullet just does collision detection. Bullet can do more complicated physics, but all we're using it for is the collision detection.


- aegidian - 02-28-2008

What's the priority on using bullet for car/car collisions? It would seem to be important for racing/multiplayer.


- joevenzon - 02-28-2008

I just added it to the issues list as medium priority, the same priority as a rewrite of the multiplayer code to ... well, to work.

http://code.google.com/p/vdrift/issues/detail?id=59