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seg fault with svn r1750 - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: seg fault with svn r1750 (/showthread.php?tid=716) |
seg fault with svn r1750 - alex25 - 07-07-2007 just did a svn update, looks like lots of things changed, unfortunately i get a seg fault in ode: Code: #0 0xb7d0d3c1 in gim_trimesh_update_vertices () from /usr/lib/libode.so.0 can't wait to get this working as i want to test all those tracks i have converted but not released yet because of various problems with the old pre-ode code. --alex-- Re: seg fault with svn r1750 - alex25 - 07-07-2007 alex25 Wrote:just did a svn update, looks like lots of things changed, unfortunately i get a seg fault in ode: never mind. i switched to the svn version of ode (as opposed to using the debian package) and now i can start the program. unfortunately the texture size setting doesn't seem to work any more, so it's always loading the high textures which makes it unbearable slow on my laptop and then when i touch the wall the car takes off and goes airborne (like a plane) so something is not quite working with the collision code. --alex-- - joevenzon - 07-07-2007 Looks like this is the gimpact crash. For some reason using gimpact (the default collision lib in recent ODE versions) causes a crash. See this post for the work-around: http://vdrift.net/Forum/viewtopic.php?p=5375#5375 - joevenzon - 07-07-2007 Whoa, the svn version of ode makes this work for you? Awesome. I'll have to check it out. Yes, the collision is pretty broken. The collision detection is excellent, but the response code is still wrong somehow. Regarding the speed, can you check out this forum post: http://vdrift.net/Forum/viewtopic.php?p=5396#5396 - alex25 - 07-07-2007 joevenzon Wrote:Whoa, the svn version of ode makes this work for you? Awesome. I'll have to check it out. this is on my thinkpad with a radeon card which is pretty basic but with low textures i was able to run vdrift before and get resonable fps (something like 20-30 depending on the track, etc). now i get around 2-3 which makes it pretty much unplayable. this is the output i get when vdrift starts: Code: Extension not supported: GL_ARB_fragment_program --alex-- |