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Making tire, rim, brake disk meshes explicit - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Making tire, rim, brake disk meshes explicit (/showthread.php?tid=1868) |
Making tire, rim, brake disk meshes explicit - NaN - 01-15-2015 The idea is to make it easier to understand and modify car config files Currently tire, wheel and brake meshes are optional parameters, making it not obvious when they are generated and how they look (are scaled). I plan to change this to: Code: [wheel.rr.brake] No implicit meshes or scaling. So only when the game sees a disk/tire/rim: entry it would generate the required mesh. |