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Test build 2014-07-20 - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Test build 2014-07-20 (/showthread.php?tid=1823) Pages:
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RE: Test build 2014-07-20 - GunChleoc - 07-27-2014 Good luck! RE: Test build 2014-07-20 - NaN - 07-27-2014 (07-27-2014, 04:49 PM)GunChleoc Wrote: Good luck! Could you do a quick test with this executables, just to see if it still crashes: http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-win32-intel-fix.7z/download They are meant to be used with last test build (vdrift-win32-2014-07-20.7z). Optionally, to get correct rendering you will also need to update data/shaders/gl3/deferred.conf : http://sourceforge.net/p/vdrift/code/HEAD/tree/branches/vdrift-data-vertex/shaders/gl3/deferred.conf?format=raw RE: Test build 2014-07-20 - GunChleoc - 07-28-2014 vdrift_intel works fine, vdriftd_intel gives me an error RE: Test build 2014-07-20 - NaN - 07-28-2014 This is unrelated to vertex code. As long as it is not crashing the release build, it should be ok. Did the log file ( C:\Users\<user>\AppData\Roaming\VDrift\log.txt ) contain any errors, except for the missing roads? Something like: "ERROR: Framebuffer is not complete: ..." RE: Test build 2014-07-20 - GunChleoc - 07-29-2014 I can't reproduce the crash, and the log file had been overwritten already. RE: Test build 2014-07-20 - NaN - 07-29-2014 (07-29-2014, 11:06 AM)GunChleoc Wrote: I can't reproduce the crash, and the log file had been overwritten already. Forgot about this one. After a crash the game will use failsafe settings. You have to delete C:\Users\<user>\AppData\Roaming\VDrift\VDrift.config to get the default settings back. RE: Test build 2014-07-20 - GunChleoc - 07-30-2014 If I delete the conf file, the crash reappears. On second start, everything works again. Here's the log for he crash: INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows INFO: Home directory: C:\Users\Beatrice INFO: Settings file: C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config (does not exist, will be created) INFO: Data directory: data INFO: Temporary directory: C:\Users\Beatrice\AppData\Roaming\VDrift/tmp INFO: Log file: C:\Users\Beatrice\AppData\Roaming\VDrift/log.txt ERROR: Failed to load C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config INFO: Disabling antialiasing INFO: Disabling vertical synchronization. INFO: Using GLEW 1.7.0 INFO: Video card information: GL Vendor: Intel GL Renderer: IntelĀ® HD Graphics Family GL Version: 3.0.0 - Build 8.15.10.2287 Texture units: 16 Maximum texture size: 4096 ERROR: Graphics card or driver does not support required GL_VERSION_3_3 ERROR: Initialization of GL3 failed. INFO: Maximum anisotropy: 16 INFO: Maximum color attachments: 8 INFO: Maximum draw buffers (1 required): 8 INFO: Initialized render output: full_scene_depth (FBO) INFO: Initialized render output: full_scene_color (FBO) INFO: Initialized render output: normal_xy (FBO) INFO: Initialized render output: material_properties (FBO) INFO: Initialized render output: diffuse_albedo (FBO) INFO: Renderer: data/shaders/gl2/deferred.conf INFO: 0 joysticks found. INFO: Loading car controls from: C:\Users\Beatrice\AppData\Roaming\VDrift/controls.config INFO: Update status file C:\Users\Beatrice\AppData\Roaming\VDrift/updates.config will be created INFO: Update status file C:\Users\Beatrice\AppData\Roaming\VDrift/updates.config will be created INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 2048 Size: 8192 Sound initialization successful INFO: Loaded fonts successfully INFO: Loaded GUI successfully ERROR: Framebuffer is not complete: incomplete draw buffer RE: Test build 2014-07-20 - NaN - 07-30-2014 (07-30-2014, 06:07 AM)GunChleoc Wrote: If I delete the conf file, the crash reappears. On second start, everything works again. Here's the log for he crash:The "incomplete draw buffer" looks like another Windows driver bug, as I don't see it happen on other hardware or under Linux. Luckily it is not critical, so that we can leave it as is I think. Btw the Linux driver for Intel graphic cards seems to be much superior compared to Windows, performance and feature-wise. RE: Test build 2014-07-20 - CrystalH - 07-31-2014 I have a feature idea. Coloring the racing line. So red where you should brake, green for acceleration, yellow for nothing. Maybe it's possible to get that info from AI and apply to vertex colors ? Example from commercial game here (since 1:40): https://www.youtube.com/watch?feature=player_detailpage&v=fUoIUv79xRQ#t=101 RE: Test build 2014-07-20 - NaN - 07-31-2014 (07-31-2014, 02:24 AM)CrystalH Wrote: I have a feature idea. Coloring the racing line. It is weird, but for some reason I have always found this feature kinda distracting when trying to figure out the braking/acceleration points. But then I would prefer a training drive with a leading car to learn the track instead of a racing line. So yeah... ![]() I see the additional value it provides though. I'll add it to the issue tracker. Thanks for the suggestion. RE: Test build 2014-07-20 - GunChleoc - 08-02-2014 (07-30-2014, 09:22 AM)NaN Wrote:Sounds good to me(07-30-2014, 06:07 AM)GunChleoc Wrote: If I delete the conf file, the crash reappears. On second start, everything works again. Here's the log for he crash:The "incomplete draw buffer" looks like another Windows driver bug, as I don't see it happen on other hardware or under Linux. Luckily it is not critical, so that we can leave it as is I think. ![]() |