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Stunt Rally (VDrift+Ogre), multiplayer - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Stunt Rally (VDrift+Ogre), multiplayer (/showthread.php?tid=1629) Pages:
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RE: Stunt Rally (VDrift+Ogre), multiplayer - CrystalH - 09-21-2015 We have a new release 2.6. Another part of VDrift went away. I've rewritten the sound system using OpenAL soft. With it few issues were fixed, and we got new things extra, namely reverb effect. Would be surely difficult to implement it in the old system. And this way it was already there. Currenty changing once just with scenery, but can be changed dynamically during drive. More info about release on our forum's post here Code: http://forum.freegamedev.net/viewtopic.php?f=81&t=6560 RE: Stunt Rally (VDrift+Ogre), multiplayer - NaN - 09-21-2015 Nice job with the pacenotes system! RE: Stunt Rally (VDrift+Ogre), multiplayer - CrystalH - 09-21-2015 Thanks. Yeah, pacenotes was a tricky but cool thing to code. Is fully automatic, generated when loading, from road points. It just uses track's ghost (driven manually) for few things like jump velocity and terrain bumps. Didn't expect that auto. will work so good, even for all the frenzy stuff on tracks. RE: Stunt Rally (VDrift+Ogre), multiplayer - TheOriginalBabu - 09-24-2015 Hai (kinda did this for links) RE: Stunt Rally (VDrift+Ogre), multiplayer - orion - 08-14-2016 thanks. |